RESUME
I am a creative researcher, designer and facilitator focused on enhancing education and society with a playful and technological approach.
SERVICES
Instructional/User Experience Design
Drawing on my research and professional voyage in creating state-of-the-art experiences inspired by games, I can deliver creative and efficient learning and pervasive environments.
Research and Higher Education
I can facilitate workshops, organise makerspaces or events and give lectures or conduct research about digital prototyping, fabrication, gamification and game-based learning worldwide.
EMPLOYMENT
since 2023
Postdoctoral Researcher
Royal Danish Academy
Investigating and designing games and playful interactions for effective and individualized early reading learning with AI and biosensors.
2021 – 2022
Guest Lecturer
Technical University of Denmark (DTU)
Guest lecturer in the Process Design course, a mandatory course of the Bachelor of Chemical and Biochemical Engineering at DTU.
My participation involved organising a CHEM Jam event for the students during which platform game levels were created collaboratively.
2019 – 2022
PhD Fellow and Lecturer
IT University of Copenhagen (ITU)
Early stage researcher as part of the European Training Network “Chemical Engineering Immersive Learning” (CHARMING).
Lecturer in UI Design and Gamification.
2014 – 2019
Game Localisation and QA Specialist
www.silvia-fornos.com
English, French, and German into Catalan and Spanish localiser and tester in video games/IT including sophisticated MMORPGs, action, adventure, strategy, and mobile games, as well as manuals, press releases, and all kind of content involving video game publishing.
2014 – 2016
External Lecturer
Universitat Pompeu Fabra (TecnoCampus)
Teaching a gamified EFL (English as a foreign language) class and game localization in the Video Game Design and Production Bachelor’s Degree.
2012 – 2014
Localisation and QA Manager
Shanda Games
Localization and QA Manager of the MMORPG Dragon Nest. In charge of Korean, English, French, German and Spanish Localization and Testing teams.
2010 – 2012
Senior Spanish Localizer
Nintendo of Europe
Translation, localisation and proofreading of Nintendo in-game text for videogames for Wii, DSi and 3DS including manuals, Virtual Console, Nintendo Channel, What’s New and all kind of marketing related material for Nintendo of Europe. Maintenance of internal glossaries and TM. Use of Message Studio, the internal CAT at Nintendo.
2009 – 2010
Spanish QA Tester
Square Enix
Game testing and proof-reading. Identifying and reporting linguistic mistakes (spelling, punctuation, grammar, etc.) as well as functional game defects. General tasks related to the quality assurance (QA) process.
EDUCATION
2019 – 2022
Ph.D. in Game Design and Game Jams applied to Engineering Education
IT University of Copenhagen
My thesis was entitled “Students making games as a learning strategy in chemical engineering”.
2016 – 2017
MA in Interaction Design, Usability and UX
Universitat Pompeu Fabra
Throughout the course I designed usable interactive interfaces with greater usability and an enhanced browsing experience. I obtained advanced knowledge of WordPress, heuristic evaluations, guerrilla techniques, remote usability tests, surveys, thematic analysis, focus groups, interviews and A/B tests.